This allows a Dwarf to "grind" along the pipeline through a special Board which is automatically equipped. The Pipelines between nodes, whether they are Frames or fully constructed, can be rode upon by standing on top of a Pipeline and pressing the key ("E" by default). This process is repeated until the Pipeline is fully constructed up to the Pumpjack itself, whereupon the Pumpjack is ready to siphon the Liquid Morkite to the Refinery for processing. This is done by holding the Use key over a Pipeline node, which "builds" the Pipeline over the frame and connects it to the next node. Usually at this stage, the Pipeline itself is constructed. Once a Node connects to the Pumpjack, the Pipeline's position is considered permanent and cannot be changed. Pipelines are also immune to friendly fire. Nodes can also be removed by striking them twice with a pickaxe, which will delete the node and wind the Pipeline back to the previous node. Note that pipelines can intersect each other. These nodes must adhere to several rules in order to connect to each other and to the Pumpjack they must be placed on solid ground (though they will support themselves if the terrain they stand on is broken), they must be within nine meters of one another, must not exceed thirty degrees in angle and cannot be blocked by any kind of terrain (however, nodes will automatically clear out non-intrusive space alongside them when placed successfully). Be mindful that you cannot use any tools or weapons while placing a node. Other players are able to see this hologram while you are placing a node. The hologram will shine blue when a node is ready to be placed, and red otherwise. In order to place a node, press the key ("E" by default) on either one of the Refinery's Pipeline starting points or an existing node to bring up a hologram of where the node can be placed. Pipelines start at the Refinery and are constructed by placing nodes which automatically form Pipeline Frames between themselves when placed. From there, a Pipeline must be constructed to connect the Refinery to the individual Pumpjacks. When a Well is located, the Dwarves can call in a Pumpjack which is deployed by Mission Control on top of the Well. Upon locating a well, it will show up on the Terrain Scanner. The Well itself is a dark blue color and spurts a murky, dark turquoise liquid constantly, similar to solid Morkite. They can be identified by the sound of spurting liquid, flame exhausts and dark blue spots along the walls similar to the presence of a Gemstone such as Aquarq or Jadiz. In On-site Refining, there are always three different Liquid Morkite Wells located throughout the map. Unlike the Minehead the Refinery does not have any defensive utility besides Floodlights, though it is not vulnerable to any kind of attack. A rocket is found in the center attached to a spherical storage tank on top, which is used to store the refined product. It is a large construct similar to the Mine Head in size and appearance, with several moving parts and structures. Once the Drop Pod has landed, the Mobile Refinery will soon follow.
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